Int J Environ Res Public Health 2021 Mar 29;18(7). Epub 2021 Mar 29.
Health Behavior & Health Education, Department of Kinesiology and Health Education, The University of Texas at Austin, Austin, TX 78712, USA.
Background: Gamified reward systems, such as providing digital badges earned for specific accomplishments, are related to student engagement in educational settings. The purpose of this study was to conduct a meta-analytic review to quantify the effects of gamified interventions on student behavioral change.
Methods: A meta-analysis was performed using the following databases: The Academic Search Complete, Communication & Mass Media Complete, Education Source, ERIC, Library Information Science & Technology Abstracts, and PsycINFO. Read More