A platform for evolving intelligently interactive adversaries.

Biosystems 2006 Jul 7;85(1):72-83. Epub 2006 Mar 7.

Natural Selection, Inc., 3333 N. Torrey Pines Ct., Suite 200, La Jolla, CA 92037, United States.

Entertainment software developers face significant challenges in designing games with broad appeal. One of the challenges concerns creating nonplayer (computer-controlled) characters that can adapt their behavior in light of the current and prospective situation, possibly emulating human behaviors. This adaptation should be inherently novel, unrepeatable, yet within the bounds of realism. Evolutionary algorithms provide a suitable method for generating such behaviors. This paper provides background on the entertainment software industry, and details a prior and current effort to create a platform for evolving nonplayer characters with genetic and behavioral traits within a World War I combat flight simulator.

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Source
http://linkinghub.elsevier.com/retrieve/pii/S030326470600042
Publisher Site
http://dx.doi.org/10.1016/j.biosystems.2006.02.010DOI Listing
July 2006
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